Every tap moves the amber twin one way and the cyan twin the other. Fit both through each barrier row, take the coins of your own colour, and three crashes end the run.
👆 Tap the left or right half ← All gamesTwinrun puts two runners on a six-lane track and gives you a single control for both of them. Tap the left half of the screen and the amber twin steps one lane left while the cyan twin steps one lane right; tap the right half and they close back in. They are always mirror images across the glowing line down the centre, so you never steer one runner — you choose a spread. Every barrier row rushing in leaves only a few spreads where neither twin hits a wall, and part of the skill is seeing which one is free early enough to get there, since a wide spread is several taps from a narrow one.
Read the next row, count the taps to the open spread, and get there before it arrives. Coins come in amber and cyan and only count when the twin of the same colour runs through them. So the same safe spread can pay or not, depending on which side each twin is on. Sliding the twins through each other in the middle lanes swaps their sides. A row where you take a coin raises the combo, a coin row you skip resets it, and taking both colours in one row scores a MIRROR bonus that jumps the combo twice. You have three shields. A crash costs one and shows ghost twins at the spot you should have been. After 40 points the colour gates arrive: an amber gate only stops the amber twin and a cyan gate only the cyan one, so which twin is on which side now decides whether you survive.
Keep the twins near the middle when nothing is coming. The tight centre spread is one tap from both of its neighbours, and from there you can swap sides cheaply. Look two rows ahead and leave the spread you are in as soon as the row passes rather than waiting for the next one. Pushing against the rail wastes a tap and moves nobody; the spark on the rail is the game telling you so.
Dash · Slipstream · Slalom