Tap left or right to slide one lane across a three-lane track. Collect the coin lines, dodge the blocks, three hits and the run ends.
👆 Tap the left or right half ← All gamesDash gives you a hovering pod on a three-lane track that never stops moving, and exactly one verb: shift one lane sideways. There is no jump and no slide, which is the point — every problem has to be solved by picking a lane early enough. What separates it from a pure dodging game is that the track wants you to steer toward things as well as away from them. Lines of five coins are laid down a single lane at a time, and roughly half of them run through the lane the next block is about to occupy, so the greedy racing line and the safe one keep disagreeing. Coins are also the only way to build the combo multiplier that inflates your scoring rate, so sitting in a permanently empty lane is a slow way to lose.
Tap the left half of the screen to move one lane left and the right half to move one lane right — on desktop the arrow keys do the same. Taps do not stack into a two-lane jump, so a cross-track move costs two taps and a little runway. You carry three shields, shown as diamonds top left; clipping a block costs one and wipes your combo, and losing all three ends the run. Speed does not creep up smoothly: every twenty points the track changes gear, and the HUD tells you which one you are in so the jolt is expected rather than unfair. Past 24 points the second act begins — purple drifters slide into a different lane as they close on you, and rows start blocking two lanes at once.
Take a coin line from its far end and leave early rather than squeezing the last coin; the fifth one is usually where the block is waiting. Purple blocks have not decided yet — wait until one commits at mid-range, then move into whichever lane it left. The centre lane is the cheapest place to idle because both edges are one tap away, but it is also blocked most often. After a hit you get a short invulnerable flicker; spend it repositioning rather than grabbing coins.