Tap to send your flock flying. Hawks track the swarm, then commit — dodge late.
👆 Tap where the flock should fly ← All gamesYou do not steer a single bird here — you steer a whole flock. Five birds hold one altitude line across a night sky, and hawks drop out of the dark above them. Tap anywhere and the swarm slides to that spot; the trick is that a hawk does not pick its line the moment it appears. It follows the swarm for the first two thirds of its dive, then locks a vertical line and commits. Move too early and the hawk simply follows you. Move late, after the dashed line appears, and it plunges into empty air.
Tap the spot you want the flock to fly to — on desktop the arrow keys nudge it left and right. Every hawk that misses pays a bonus on top of the score that ticks up while you survive. You start with three birds; each clipped bird costs one, and losing all three ends the run. Hawks arrive roughly every 1.3 seconds at first and steadily crowd in from there, so late in a run two dives often overlap and you have to pick a gap that answers both.
Hover the flock near the middle between dives — commits at the screen edges leave you nowhere to run. Watch for the dashed beam: that is the hawk's committed line and your cue to dart. Short hops are safer than full-width sprints, because a sprint takes long enough that the next hawk commits while you are still in transit.