Tap the left or right half to send the waiting shopper into that checkout lane. Overfill a lane or jam the doorway and the shift ends.
👆 Tap left or right half ← All gamesQueue puts you in charge of the front of a small shop with exactly two tills and one doorway. Shoppers walk in one at a time carrying a basket of one, two or three items, and the only thing you decide is which lane they join. Tap the left half of the screen and the waiting shopper crosses to the blue till; tap the right half and they cross to the orange one. The tills themselves are on their own clock — they ring up whoever is at the front, item by item, and never work any faster no matter how busy the shop gets. Everything that goes wrong here is a queue you built yourself a few seconds ago.
Tap anywhere to open the shop. After that, each tap sends the highlighted shopper in the doorway into the lane on the side you tapped. A lane holds five people; send a sixth and the rope gives way and your shift is over. Leave four shoppers stacked in the doorway without directing them and the entrance jams, which ends the run too — standing still is never safe. Takings rise steadily while the shop is open and jump every time someone pays, by two points per item in their basket. Arrow keys work on desktop.
Count pips, not people. A lane with four one-item shoppers will clear faster than a lane with two three-item shoppers, so the shorter line is not always the better line — read the green pips on each basket before you send anyone. Watch the progress bar under each till: a lane that is about to release its front customer effectively has one space more than it shows. Arrivals speed up the whole time while service never does, so the run always ends in a jam; your job is to keep both lanes evenly loaded so that neither breaks first. Sending consecutive big baskets to the same side is the usual way a comfortable shift collapses in five seconds.