Your pod circles a tower and climbs on its own. Blocked arcs are bolted to the rings above — tap to hop rings and pass each one through the open side. The inner orbit sweeps faster, so hopping changes where you will be, not just which ring you are on.
👆 Tap anywhere to hop orbits ← All gamesOrbiter gives you a pod that never stops doing two things: circling a signal tower, and climbing it. You cannot brake, you cannot steer, and you cannot choose your angle directly. The single thing one tap does is throw the pod between the inner orbit and the outer one. Bolted to the rings overhead are blocked arcs — sections of a ring that simply are not passable — and every one of them arrives at a fixed altitude whether you are ready or not. Reading them early is the whole craft: the arc's colour tells you which orbit it owns, and the ring drawn in dotted green is the one that will let you through.
Tap anywhere on the canvas, or press space on a keyboard, to hop orbits. The hop commits the instant you tap, so there is no half-measure and no penalty for switching early — the only cost is that the two orbits do not sweep at the same rate. The inner ring is tighter, so your pod covers its circle noticeably faster than it covers the outer one. That is the hidden depth here: hopping is not only a dodge, it is a throttle on your own angle. Hop inward for a beat to race ahead of an arc you would otherwise have met head on, then hop back out to hold position. Shave an arc without touching it and you get a yellow graze flash, which is free but resets your multiplier.
Past twenty-four points the header reads BOTH RINGS ARMED and every level from then on carries an arc on each orbit, always placed on opposite sides of the tower. There is still a safe answer at every altitude, but it is no longer "the other ring" — it depends on where your sweep has carried you, so you have to start planning two levels ahead and using the speed difference to arrive somewhere useful. Three clean levels in a row start the multiplier and it climbs to three times, and each clean pass pays a bonus on top of the altitude you are steadily banking. A careful run outscores a frantic one by a wide margin.