Tap to swing the header when a gold crop is inside it. Cut a pink weed and you lose a sheaf.
👆 Tap to cut — hold still for weeds ← All gamesHarvest is a one-finger timing game about restraint as much as speed. A field slides past you from right to left, and your combine's header sits in one fixed spot near the left edge. Every plant that drifts into that purple window is a decision: a gold grain head is worth cutting, a pink thistle is not. Tap and the blade swings across the whole window, taking whatever is standing there. There is no aiming and no steering — the only thing you control is the instant you swing, and the only way to lose is to swing at the wrong moment or not swing at all. Bushels pile up the longer the field keeps rolling.
Tap anywhere to start the belt. After that, tap when a gold crop is inside the header to cut it, and keep your finger off the screen when a pink weed passes through. You have four sheaves, shown top-left. Cutting a weed costs one. Letting a crop slide out the left side of the header uncut also costs one — ignoring the field is not a safe strategy. Lose all four and the run ends. Space bar works on desktop.
Plants turn gold at the dashed yellow line, well before they reach the blade — read that line, not the header, and you will always know what is coming next. Empty swings cost nothing, so when you genuinely cannot tell, swinging early into clear ground is safer than panicking on top of a thistle. Four crops cut back to back starts a streak bonus that grows as the chain does, so clean consecutive cutting is worth far more than frantic tapping. As the belt speeds up, weeds get more common; slow your hand down rather than speeding it up.