Your crew fires on its own. Tap a side to take that upgrade gate — crew, weapon or damage — and keep the walkers off the trucks. Lose every crew member and the route ends.
👆 Tap left / right to pick an upgrade ← All gamesYour convoy drives itself and your crew fires on its own, so the only thing you ever decide is which upgrade to take. Gates arrive in pairs down an endless wireframe road and each one offers something different — more crew riding the trucks, a heavier weapon, or a flat damage boost — while the walkers close in from the dark ahead. Firepower is simply crew multiplied by weapon multiplied by damage, and it is printed along the bottom of the screen, so you can always see whether the horde currently inbound is one you can actually chew through before it reaches the bumper.
Tap the left half of the screen to pull the convoy into the left gate and the right half for the right one, or use the arrow keys on desktop. Every walker that reaches the trucks costs you a crew member and breaks your combo, and when the last one is gone the route ends. The two gates never offer the same thing, so each pair is a genuine trade: a bigger squad fires more shots, a better gun makes each shot land harder, and damage multiplies whatever you already have. Weapons run Pistol, SMG, Shotgun, Rifle, Minigun, and each one visibly changes how the convoy fires.
Crew is the best early pick because it scales everything else, but a stack of crew still firing pistols stalls the moment armoured walkers appear past a route score of 60 — those shrug off small arms and need a real weapon behind them. Watch the horde counter under your score rather than the road itself; it tells you how much firepower you need before the wave lands. Enjoyed it? Try Gates, Slalom or Tower.