Arcade

Brassring!

You ride a carousel horse round a fairground at night. Hold to climb your brass pole, let go to sink. Snatch the silver rings to keep your ride ticket topped up, duck under the red beams, and dare the high gold ring that hangs just before a low beam. The lap repeats, so learn it.

👆 Hold to climb · release to sink ← All games

Brassring — Free Online 3D Carousel Brass Ring Grab Game

Brassring puts you on a painted horse on a fairground carousel after dark. The ride turns on its own and never stops; all you control is how high you sit on your brass pole. Arms reach in from the edge of the ride as you sweep past. Some carry a hanging ring for you to snatch with your lance. Others carry a striped red beam low across your path, and those you must duck.

How to play

Hold anywhere to climb the pole and let go to sink. Silver rings hang at middle heights and are worth five points times your combo. A ring adds to the combo, and the combo multiplies everything, including the steady points you earn just for staying on the ride. Missing one ring is forgiven; missing two in a row resets it. Rings also top up your ride ticket, the bar under the score, which burns down as the carousel turns, so you cannot simply hide at the bottom of the pole: run the ticket out and the ride is over. The gold ring is worth five silvers but hangs near the top, and a low beam waits only half a second behind it, so going for gold means climbing late and dropping the instant you grab. A red tick on your own pole shows how high the next beam sits, and the strip on the right shows your hand against what is coming. Three beam bumps also end the ride.

Learn the lap, then the crank

The ride is a loop of eight stations that comes round again every ten seconds or so. Each lap one ring is re-hung and one beam drops a little lower, so the second time round you already know most of the route. Past sixty points, or about twenty-five seconds into the ride, the crank engages and your horse starts bobbing on its own, adding to your height. Now you time the bob: ride its peak into the gold, but never meet a beam at the top of a swing. Chill mode turns the ride slower and widens the rings; Hard turns faster.

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