Coloured slabs keep dropping into five columns on a swaying board. Tap any slab that touches at least one of its own colour and the whole connected group pops. Let a column reach the back rail and the board jams.
👆 Tap a slab to pop its colour group ← All gamesTilepop puts you above a tilted board that never quite sits still. Five columns run away from you toward a back rail, and coloured slabs keep arriving in whichever column is currently shorter. Nothing on this board moves on its own once it lands — the only force in the game is you. Tap a slab that is touching at least one other slab of the same colour and the entire connected group vanishes, and everything stacked behind it slides forward into the space. Tap a slab with no matching neighbour and nothing clears; you have simply spent a beat you did not have, and your multiplier goes back to one.
One finger, one gesture: tap the slab you want to pop. Groups connect up and down a column and sideways between columns, so the biggest clears come from noticing a colour that has quietly threaded its way across three or four columns at the same depth. Bigger groups pay more than the same slabs popped separately, which is the constant tension — a column creeping toward the back rail is screaming to be shortened now, while the patient play is to let one more slab land and take the whole seam at once. Three clean pops in a row open the multiplier and it climbs to three times normal.
At twenty points the board changes character. A fourth colour joins the mix, which thins out every group you were relying on, and grey slag blocks marked with a cross begin to arrive. Slag cannot be tapped — it will sit in a column forever and it counts toward the rail. The only way to shift it is to pop a normal group directly beside it, so from that point on you are not just clearing colour, you are clearing colour in the right place. Phase two also sends slabs down in pairs, so the rail creeps up noticeably faster than it did in the opening minute.