Passengers board your river ferry one at a time. Every extra seat filled raises the fare, but log rafts keep drifting across the three lanes. Tap to cast off when the lane dots turn green. Wait too long and a full boat sounds its horn and leaves on its own.
👆 Tap anywhere to cast off ← All gamesFerry puts you at the helm of a small river ferry shuttling between two quays. Between them, three lanes of log rafts drift across the water, each lane at its own speed and in its own direction, so the gaps between them never line up the same way twice. While you wait at the quay, passengers step aboard one at a time. Every passenger adds to the fare, and a single tap anywhere casts off for the far bank. Whether you reach it depends entirely on when you leave.
A dot sits on each lane of the crossing line. It shows green if that lane will be clear when the ferry reaches it, and red if a raft will be in the way. Leave with only two people aboard and the trip pays little and resets your multiplier. Sail with five or more and the multiplier climbs toward five times. The catch is that the perfect three-green window may not come back for a while, and a full boat will not wait for you: once all eight seats are taken the horn sounds, and three seconds later the ferry casts off on its own into whatever the river is doing, at half fare. Squeezing past the end of a raft pays a close-shave bonus. Clipping one sinks the ferry and ends the run.
Once you pass 75 points, gold VIPs start appearing in the queue on the quay. A VIP on board starts a short delivery ring. Cast off before it runs out and that sailing pays triple. Let it run out and the VIP walks off and your multiplier goes with them. So the second act keeps pulling you away from the patient full-boat play the first act rewarded.